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Real-Time Visual Effects for Game Programming

Specificaties
Paperback, blz. | Engels
Springer Nature Singapore | e druk, 2016
ISBN13: 9789811013485
Rubricering
Springer Nature Singapore e druk, 2016 9789811013485
Onderdeel van serie Gaming Media and Social Effects
Verwachte levertijd ongeveer 9 werkdagen

Samenvatting

This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high.

Specificaties

ISBN13:9789811013485
Taal:Engels
Bindwijze:paperback
Uitgever:Springer Nature Singapore

Inhoudsopgave

<p>Basic Concepts of Visual Effects.- Water and Bubbles.- Smoke.- Fire and Ice.- Fluid Interaction.- Real-Time Visual Effects Programming.</p>

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        Real-Time Visual Effects for Game Programming