Simulating and Generating Motions of Human Figures

Specificaties
Paperback, 159 blz. | Engels
Springer Berlin Heidelberg | 0e druk, 2010
ISBN13: 9783642057885
Rubricering
Springer Berlin Heidelberg 0e druk, 2010 9783642057885
Verwachte levertijd ongeveer 9 werkdagen

Samenvatting

This book focuses on two issues related to human figures: realtime dynamics computation and interactive motion generation. In spite of the growing interest in human figures as both physical robots and virtual characters, standard algorithms and tools for their kinematics and dynamics computation have not been investigated very much. "Simulating and Generating Motions of Human Figures" presents original algorithms to simulate, analyze, generate and control motions of human figures, all focusing on realtime and interactive computation. The book provides both practical methods for contact/collision simulation essential for the simulation of humanoid robots and virtual characters and a general framework for online, interactive motion generation of human figures based on the dynamics simulation algorithms.

Specificaties

ISBN13:9783642057885
Taal:Engels
Bindwijze:paperback
Aantal pagina's:159
Uitgever:Springer Berlin Heidelberg
Druk:0

Inhoudsopgave

Introduction.- Inverse and Forward Dynamics of General Closed Kinematic Chains.- Link Connectivity Description for Structure-Varying Kinematic Chains.- Parallel O (logN) Formulation of Forward Dynamics.- Interactive Computation of Contact Force for Rigid Collision/Contact Model.- Implicit Integration for Soft Collision/Contact Model.- Interactive Motion Generation via Dynamics Filter.- Synergetic Choreography of Human Figures.- Synergetic Choreography with Dynamics.- Controlling a Marionette with Human Motion Capture Data.- Conclusion and Future Work.

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        Simulating and Generating Motions of Human Figures