Touch of Class

Learning to Program Well with Objects and Contracts

Specificaties
Gebonden, 876 blz. | Engels
Springer Berlin Heidelberg | 1e druk, 2013
ISBN13: 9783540921448
Rubricering
Springer Berlin Heidelberg 1e druk, 2013 9783540921448
Verwachte levertijd ongeveer 9 werkdagen

Samenvatting

From object technology pioneer and ETH Zurich professor Bertrand Meyer, winner of the Jolt award and the ACM Software System Award, a revolutionary textbook that makes learning programming fun and rewarding. Meyer builds his presentation on a rich object-oriented software system supporting graphics and multimedia, which students can use to produce impressive applications from day one, then understand inside out as they learn new programming techniques.

Unique to Touch of Class is a combination of a practical, hands-on approach to programming with the introduction of sound theoretical support focused on helping students learn the construction of high quality software. The use of full color brings exciting programming concepts to life.

Among the useful features of the book is the use of Design by Contract, critical to software quality and providing a gentle introduction to formal methods.

Will give students a major advantage by teaching professional-level techniques in a literate, relaxed and humorous way.

Specificaties

ISBN13:9783540921448
Taal:Engels
Bindwijze:gebonden
Aantal pagina's:876
Uitgever:Springer Berlin Heidelberg
Druk:1

Inhoudsopgave

Basics.- The industry of pure ideas.- Dealing with objects.- Program structure basics.- The interface of a class.- Just Enough Logic.- Creating objects and executing systems.- Control structures.- Routines, functional abstraction and information hiding.- Variables, assignment and references.- How things work.- Just enough hardware.- Describing syntax.- Programming languages and tools.- Algorithms and data structures.- Fundamental data structures, genericity, and algorithm complexity.- Recursion and trees.- Devising and engineering an algorithm: Topological Sort.- Object-Oriented Techniques.- Inheritance.- Operations as objects: agents and lambda calculus.- Event-driven design.- Towards software engineering.- to software engineering.

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