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Computers Helping People with Special Needs

15th International Conference, ICCHP 2016, Linz, Austria, July 13-15, 2016, Proceedings, Part I

Specificaties
Paperback, blz. | Engels
Springer International Publishing | e druk, 2016
ISBN13: 9783319412634
Rubricering
Springer International Publishing e druk, 2016 9783319412634
Onderdeel van serie Lecture Notes in Computer Science
Verwachte levertijd ongeveer 9 werkdagen

Samenvatting

The two volume set LNCS 9758 and 9759, constitutes the refereed proceedings of the 15th International Conference on Computers Helping People with Special Needs, ICCHP 2015, held in Linz, Austria, in July 2016.

The 115 revised full papers and 48 short papers presented were carefully reviewed and selected from 239 submissions. The papers included in the first volume are organized in the following topical sections: Art Karshmer lectures in access to mathematics, science and engineering; technology for inclusion and participation; mobile apps and platforms; accessibility of web and graphics; ambient assisted living (AAL) for aging and disability; the impact of PDF/UA on accessible PDF; standard tools and procedures in accessible e-book production; accessible e-learning – e-learning for accessibility/AT; inclusive settings, pedagogies and approaches in ICT-based learning for disabled and non-disabled people; digital games accessibility; user experience and emotions for accessibility (UEE4A).

Specificaties

ISBN13:9783319412634
Taal:Engels
Bindwijze:paperback
Uitgever:Springer International Publishing

Inhoudsopgave

Art Karshmer lectures in access to mathematics, science and engineering.-Technology for inclusion and participation.- Mobile apps and platforms.-Accessibility of web and graphics.- Ambient assisted living (AAL) for aging and disability.- The impact of PDF/UA on accessible PDF.- Standard tools and procedures in accessible e-book production.- Accessible e-learning – e-learning for accessibility/AT.- Inclusive settings, pedagogies and approaches in ICT-based learning for disabled and non-disabled people.- Digital games accessibility.- User experience and emotions for accessibility (UEE4A).

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        Computers Helping People with Special Needs