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Advances in Computer Games

17th International Conference, ACG 2021, Virtual Event, November 23–25, 2021, Revised Selected Papers

Specificaties
Paperback, blz. | Engels
Springer International Publishing | e druk, 2022
ISBN13: 9783031114878
Rubricering
Springer International Publishing e druk, 2022 9783031114878
Onderdeel van serie Lecture Notes in Computer Science
Verwachte levertijd ongeveer 9 werkdagen

Samenvatting

This book constitutes the refereed post-conference proceedings of the 17th International Conference on Advances in Computer Games, ACG 2021, which was held as a virtual event during November 23–25, 2021. The 22 full papers included in this book were carefully reviewed and selected from 34 submissions. They were organized in topical sections as follows: learning in games; search in games; solving games; chess patterns; player modelling; and game systems.

Specificaties

ISBN13:9783031114878
Taal:Engels
Bindwijze:paperback
Uitgever:Springer International Publishing

Inhoudsopgave

​Learning in Games.- Improving Counterfactual Regret Minimization Agents Training in the Card Game Cheat.- Deep Reinforcement Learning for Morpion Solitaire.- Expert Iteration for Risk.- Search in Games.- Sequential Halving Using Scores.- Cosine Annealing, Mixnet and Swish Activation for Computer Go.- A Heuristic Approach to the Game of Sylver Coinage.- Evaluating Interpretability Methods for DNNs in Game-Playing Agents.- Solving Games.- Quixo is Solved.- Solving Bicoloring-Graph Games on Rectangular Boards – Part 1: Partisan Col and Snort.- Solving Bicoloring-Graph Games on Rectangular Boards – Part 2: Impartial Col and Snort.- BoxOff is NP-Complete.

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        Advances in Computer Games