Graduate Skills and Game-Based Learning

Using Video Games for Employability in Higher Education

Specificaties
Gebonden, blz. | Engels
Springer International Publishing | e druk, 2019
ISBN13: 9783030277857
Rubricering
Springer International Publishing e druk, 2019 9783030277857
Onderdeel van serie Digital Education and Learning
€ 104,69
Levertijd ongeveer 8 werkdagen

Samenvatting

This book explores the efficacy of game-based learning to develop university students’ skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games such as World of Warcraft and Minecraft. Underpinned by robust empirical evidence, the author demonstrates that the current negative perception of video games is ill-informed, and in fact these games can be important tools to develop graduate skills related to employability. Speaking to very current concerns about the employability of higher education graduates and the skills that university is intended to develop, this book also explores the attitudes to game-based learning as expressed by instructors, students and game developers. 

Specificaties

ISBN13:9783030277857
Taal:Engels
Bindwijze:gebonden
Uitgever:Springer International Publishing

Inhoudsopgave

Chapter 1. Video games and learning.- Chapter 2. Graduate attributes and games.- Chapter 3. Playing games at university.- Chapter 4. The student perspective.- Chapter 5. Reflections on game-based learning.- Chapter 6. The Educator perspective.- Chapter 7. The games industry perspective.- Chapter 8. Gaming for graduates.
€ 104,69
Levertijd ongeveer 8 werkdagen

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        Graduate Skills and Game-Based Learning