<p>Dedication</p> <p>Acknowledgements</p> <p>About the Author</p> <p>Introduction</p> <p>Part I: Virtual Ontologies</p> <p>Chapter 1: Mapping virtual worlds</p> <p>Abstract</p> <p>Theory v. reality</p> <p>Our theoretical moorings</p> <p>Hyperreality</p> <p>Globalization</p> <p>Gender and queering</p> <p>Actor-Network Theory</p> <p>Intertextuality</p> <p>Transhumanism</p> <p>Spaces and how to move in them</p> <p>Running in virtual spacetime</p> <p>Money moves worlds</p> <p>Some definitions</p> <p>Chapter 2: Types of virtual worlds</p> <p>Abstract</p> <p>Games</p> <p>Gametypes</p> <p>Perspective, aesthetics, clickiness</p> <p>Non-games</p> <p>Chapter 3: N00bz inworld</p> <p>Abstract</p> <p>Gendered initiation</p> <p>Stories and tasks</p> <p>Floating World, Active World: Islands in the Net</p> <p>Back to initiation</p> <p>Help from the man</p> <p>Symbols of passage</p> <p>Chapter 4: Inworld info desks: information initiation</p> <p>Abstract:</p> <p>Official Stuff</p> <p>The unofficial stuff</p> <p>Wikis and forums</p> <p>Fan pages, Blog posts, Newsgroups</p> <p>Further discussion</p> <p>Chapter 5: Info service inworld: how to practice info services in virtual worlds</p> <p>Abstract:</p> <p>Let’s talk about librarians first</p> <p>Inworld library attributes</p> <p>Real skills for real patrons?</p> <p>Who is the community? Who are the patrons?</p> <p>Where to lurk</p> <p>Viral you</p> <p>Linden, Turing, and Kempelen’s Turk</p> <p>Part II: Time Inworld</p> <p>Introduction</p> <p>Chapter 6: Hungry Ghosts in Second Life</p> <p>Abstract:</p> <p>Deep and dark</p> <p>Official signage</p> <p>Academically speaking</p> <p>No action</p> <p>Public, as in Tammanial Hall</p> <p>I’m a Mac. And I’m a PC</p> <p>Real Life again</p> <p>Chapter 7: After virtual worlds</p> <p>Abstract:</p> <p>Thumbing into new turf</p> <p>Chapter 8: Conclusions</p> <p>Appendix I: SL librarianship</p> <p>Appendix II: TOS</p> <p>Bibliography</p> <p>Index</p>