Video Game Worlds

Working at Play in the Culture of EverQuest

Specificaties
Gebonden, 201 blz. | Engels
Taylor & Francis | 1e druk, 2012
ISBN13: 9781611320671
Rubricering
Taylor & Francis 1e druk, 2012 9781611320671
€ 201,76
Levertijd ongeveer 10 werkdagen

Samenvatting

As massively multiplayer online (MMO) games grow in scope and popularity, what are the characteristics of their emerging gaming culture? How is this culture shaped by the decisions made by game designers and the collective interpretations of a game’s player base? In this book, Timothy Rowlands brings a diverse mix of ethnographic, semiotic, and analytical approaches to the virtual world of EverQuest. Through first-hand player experiences and interviews of other gamers, Rowlands analyzes a gaming environment that, as time goes on, looks less like leisure and more like a workspace. This groundbreaking fusion of sociology and the world of MMOs is a must read for scholars and gamers alike.

Specificaties

ISBN13:9781611320671
Taal:Engels
Bindwijze:Gebonden
Aantal pagina's:201
Druk:1
€ 201,76
Levertijd ongeveer 10 werkdagen

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        Video Game Worlds