Physics for Game Programmers

Specificaties
Paperback, 472 blz. | Engels
Apress | 2005e druk, 2005
ISBN13: 9781590594728
Rubricering
Apress 2005e druk, 2005 9781590594728
Verwachte levertijd ongeveer 9 werkdagen

Samenvatting

*Shows how to create realistic action games without assuming college-level Physics (which the majority of gamers won't have); includes necessary physics and mathematics

*Ideal for all budding games programmers, with example code in Java, C#, and C

*Complements Apress's platform-specific gaming books, like Advanced Java Games Programming and Beginning .NET Games Programming with C#, and the forthcoming Beginning .NET Games Programming in VB.NET

*Palmer has strong contacts in the Microsoft Games Division and Electronic Arts, a major gaming producer.

Specificaties

ISBN13:9781590594728
Taal:Engels
Bindwijze:paperback
Aantal pagina's:472
Uitgever:Apress
Druk:2005

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        Physics for Game Programmers