Artificial Intelligence for Computer Games

An Introduction

Specificaties
Gebonden, 160 blz. | Engels
CRC Press | 1e druk, 2004
ISBN13: 9781568812083
Rubricering
CRC Press 1e druk, 2004 9781568812083
€ 89,04
Levertijd ongeveer 10 werkdagen

Samenvatting

Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities. Starting with the basic capability of acting in the game world, the book explains how to develop NPCs who can perceive, remember what they perceive, and then continue in the game play to think about the effects of possible actions, and finally learn from their experience. Funge considers the system architecture and explains how to implement potential behaviors (both reactive and deliberate) for intelligent and responsive NPCs allowing for games that are more fun and engaging. Emphasizing enduring design principles, Funge covers the basics of Game AI and provides a clear, easy to read introduction that beginning programmers and game designers will enjoy.

Specificaties

ISBN13:9781568812083
Taal:Engels
Bindwijze:Gebonden
Aantal pagina's:160
Uitgever:CRC Press
Druk:1
€ 89,04
Levertijd ongeveer 10 werkdagen

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        Artificial Intelligence for Computer Games