Beginning VFX with Autodesk Maya

Create Industry-Standard Visual Effects from Scratch

Specificaties
Paperback, blz. | Engels
Apress | e druk, 2021
ISBN13: 9781484278567
Rubricering
Apress e druk, 2021 9781484278567
Verwachte levertijd ongeveer 9 werkdagen

Samenvatting

Dive into the nuances of visual effects (VFX) design, from planning to execution, using Autodesk Maya. This book introduces the methods and techniques required for your first foray into 3D FX generation from scratch.  
You will start with the fundamentals of visual effects, including a history of VFX, tools and techniques for creating believable visual effects, and popular tools used in the industry. Next, you are introduced to Autodesk Maya and its various components that make it a favorite among professionals. You will learn how to create rigid body collisions and simulate realistic particles such as dust, fire, water, and more.
This book also presents strategies for creating a vortex, rain, hair, fluids, and other soft body simulations and also demonstrates nature element simulations for computer-generated production. 
At the end of the book, there is a capstone project to make your own visual effects scene in a practical way. After going through this book, you will be able to start building computer-generated visual effects from your imagination through to production.

What You Will LearnUnderstand the basic physics behind effect creation
Create 3D visual effects scenes from scratchKnow the details of dynamic simulation in the computer generation space using various functionalities available in Autodesk Maya

Who This Book Is For
Beginning-level users; students from the field of visual effects design, 3D modeling, and simulation; game designers; those creating computer graphics; FX artists and aspirants looking for a career in the field of 3D

Specificaties

ISBN13:9781484278567
Taal:Engels
Bindwijze:paperback
Uitgever:Apress

Inhoudsopgave

Chapter 1: Introduction to Visual Effects (VFX).- Chapter 2: History of Visual Effects.- Chapter 3: Industrial Applications of VFX.- Chapter 4: Introduction to FX in Maya.- Chapter 5: Working with n-Particle FX.- Chapter 6: Creating Effects with Particle Emission, Fields/Solvers.- Chapter 7: Maya Rigid and Soft Body Systems.- Chapter 8: Working with Maya Fluids.- Chapter 9: Magical FX Using Maya.- Chapter 10: Playing with Maya nCloth.- Chapter 11: Maya Hair FX Simulation.- Chapter 12: Bifrost Simulation.- Chapter 13: Procedural Animation FX and Live Action Integration.

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        Beginning VFX with Autodesk Maya