Let’s Build a Multiplayer Phaser Game

With TypeScript, Socket.IO, and Phaser

Specificaties
Paperback, blz. | Engels
Apress | e druk, 2018
ISBN13: 9781484242483
Rubricering
Apress e druk, 2018 9781484242483
Verwachte levertijd ongeveer 9 werkdagen

Samenvatting

Create a fully working multiplayer game from scratch using TypeScript, Socket.IO, and the community edition of Phaser.js. You will achieve amazing feats in the browser without having to install any software. This book teaches you how to use the Phaser game engine APIs to tap into physics, and how to utilize HUD information and fire lasers.

Let’s Build a Multiplayer Phaser Game dives into the details to show you how to create a multiplayer game from beginning to end. Once you have finished this book, you will be well versed in creating not only a game, but also an application that you can extend with new functionality to enjoy with your friends.

What You'll Learn

Discover the ins and outs of Socket.IO for real-time web communication
Use TypeScript to allow your project to be typed and self-documenting
See how gaming mechanics work to make a game entertaining
Get a deeper understanding of how to structure your working directory and your code
Scale what you have created

Who This Book Is For

Developers who want to know how to create and structure a complex online game

Specificaties

ISBN13:9781484242483
Taal:Engels
Bindwijze:paperback
Uitgever:Apress

Inhoudsopgave

Chapter 1: Introduction.- Chapter 2: Setting Up Our Development Environment.- Chapter 3: Orchestrating Our Domain Model.- Chapter 4: Implementing Our Game Domain Models.- Chapter 5: Seeing It In Action.- Chapter 6: Projectiles.- Chapter 7: Hooking Up Our Server.- Chapter 8: The World Should Remember Your Name.- Chapter 9: Bonus: Refactoring and Asteroids.- Chapter 10: Further Reading and Discovery.-

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        Let’s Build a Multiplayer Phaser Game