Beginning Java 8 Games Development

Specificaties
Paperback, 492 blz. | Engels
Apress | 2014e druk, 2014
ISBN13: 9781484204160
Rubricering
Apress 2014e druk, 2014 9781484204160
Verwachte levertijd ongeveer 9 werkdagen

Samenvatting

Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language. In this book, you'll employ open source software as tools to help you quickly and efficiently build your Java game applications. You'll learn how to utilize vector and bit-wise graphics; create sprites and sprite animations; handle events; process inputs; create and insert multimedia and audio files; and more.

Furthermore, you'll learn about JavaFX 8, now integrated into Java 8 and which gives you additional APIs that will make your game application more fun and dynamic as well as give it a smaller foot-print; so, your game application can run on your PC, mobile and embedded devices.

After reading and using this tutorial, you'll come away with a cool Java-based 2D game application template that you can re-use and apply to your own game making ambitions or for fun.

Specificaties

ISBN13:9781484204160
Taal:Engels
Bindwijze:paperback
Aantal pagina's:492
Uitgever:Apress
Druk:2014

Inhoudsopgave

1. Setting Up a Java 8 Game Development Environment<p>2. Setting Up Your Java 8 IDE<p>3. A Java 8 Primer<p>4. An Introduction to JavaFX 8<p>5. An Introduction to Game Design<p>6. The Foundation of Game Design<p>7. The Foundation of Game Play Loop<p>8. Creating Your Actor Engine<p>9. Controlling Your Action Figure<p>10. Directing the Cast of Actors<p>11. Moving Your Action Figure in 2D<p>12. Setting Boundaries for Your Action Figure in 2D<p>13. Animating Your Action Figure States<p>14. Setting Up the Game Environment<p>15. Implementing Game Audio Assets<p>16. Collision Detection<p>17. Enhancing Game Play<p><p></p>

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        Beginning Java 8 Games Development