Programming 2D Games

Specificaties
Gebonden, 440 blz. | Engels
CRC Press | 1e druk, 2012
ISBN13: 9781466508682
Rubricering
CRC Press 1e druk, 2012 9781466508682
Verwachte levertijd ongeveer 11 werkdagen

Samenvatting

A First Course in Game ProgrammingMost of today’s commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted using C++. As game programming techniques are introduced, students learn how to incorporate them into their own game engine and discover how to use the game engine to create a complete game.

Enables Students to Create 2D GamesThe text covers sprites, animation, collision detection, sound, text display, game dashboards, special graphic effects, tiled games, and network programming. It systematically explains how to program DirectX applications and emphasizes proper software engineering techniques. Every topic is explained theoretically and with working code examples. The example programs for each chapter are available at www.programming2dgames.com.

Specificaties

ISBN13:9781466508682
Taal:Engels
Bindwijze:Gebonden
Aantal pagina's:440
Uitgever:CRC Press
Druk:1

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        Programming 2D Games