Physics for Flash Games, Animation, and Simulations
Samenvatting
Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations.
Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right)
Packed full of practical examples of how physics can be applied to your own games and applications
Addresses the diverse needs of game developers, animators, artists, and e-learning developers
The book assumes a basic knowledge of ActionScript and Flash. However, no previous knowledge of physics is required—only some very basic math skills. The authors present everything from basic principles to advanced concepts, so you'll be able to follow the logic and easily adapt the principles to your own applications. The book builds on your physics knowledge, enabling you to create not only visual effects, but also more complex models and simulations.
Specificaties
Inhoudsopgave
<li>Introduction to Physics Programming </li>
<li>Selected ActionScript 3.0 Topics </li>
<li>Some Math Background </li>
<li>Basic Physics Concepts </li>
<li>The Laws Governing Motion </li>
<li>Gravity, Orbits, and Rockets </li>
<li>Contact and Fluid Forces </li>
<li>Restoring Forces: Springs and Oscillations </li>
<li>Centripetal Forces: Rotational Motion </li>
<li>Long-Range Forces </li>
<li>Collisions </li>
<li>Particle Systems </li>
<li>Extended Objects </li>
<li>Numerical Integration Schemes </li>
<li>Other Technical Issues </li>
<li>Simulation Projects </li>
</ol>