Learning in Real and Virtual Worlds

Commercial Video Games as Educational Tools

Specificaties
Paperback, blz. | Engels
Palgrave Macmillan US | e druk, 2013
ISBN13: 9781349457120
Rubricering
Palgrave Macmillan US e druk, 2013 9781349457120
Onderdeel van serie Digital Education and Learning
Verwachte levertijd ongeveer 9 werkdagen

Samenvatting

Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes several commercial video games and shows how they can be used both in and out of the classroom to teach initiative and problem-solving, encourage creativity, promote literacy, and develop reasoning skills.

Specificaties

ISBN13:9781349457120
Taal:Engels
Bindwijze:paperback
Uitgever:Palgrave Macmillan US

Inhoudsopgave

Foreword; Henry Jenkins 1. Learning and Video Games 2. Entertainment and Education Platforms 3. Intelligent Objects 4. Interpreting Their Messages 5. Arguments in Virtual and Real Worlds 6. Learning to Create 7. Art and Video Games 8. Story Telling 9. Virtual Spaces and Avatars 10. New Heroes and Heroines

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        Learning in Real and Virtual Worlds