Digital Games as History

How Videogames Represent the Past and Offer Access to Historical Practice

Specificaties
Gebonden, 290 blz. | Engels
Taylor & Francis | 1e druk, 2016
ISBN13: 9781138841628
Rubricering
Taylor & Francis 1e druk, 2016 9781138841628
€ 202,85
Levertijd ongeveer 10 werkdagen

Samenvatting

This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.

Specificaties

ISBN13:9781138841628
Taal:Engels
Bindwijze:Gebonden
Aantal pagina's:290
Druk:1
€ 202,85
Levertijd ongeveer 10 werkdagen

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        Digital Games as History