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Game Character Modeling and Animation with 3ds Max

Specificaties
Gebonden, 360 blz. | Engels
CRC Press | 1e druk, 2017
ISBN13: 9781138427808
Rubricering
CRC Press 1e druk, 2017 9781138427808
€ 254,86
Levertijd ongeveer 10 werkdagen

Samenvatting

This book takes you step-by-step through the process of creating a playable 3D character using 3DS Max. Offering a complete overview of the 3D real-time character asset creation pipeline. Yancey Clinton will take you through the five major subjects used in the asset pipeline: 1. 3D modeling, including techniques specifically for both the body and head. 2. Unwrapping a model, which is one of the most misunderstood processes. 3. An overview of creating textures for your Unwrapped chararacter using Photoshop. 4. Rigging or Skinning a Character, using the industry standard Character Studio 4. 5. 'How to make your character move' with an overview of game animation and deeper into Character Studio. But it doesn't end there! Yancey also shows you the final step; how to actually put the model into the Unreal editor and compile it for play in Unreal Tournament.

Specificaties

ISBN13:9781138427808
Taal:Engels
Bindwijze:Gebonden
Aantal pagina's:360
Uitgever:CRC Press
Druk:1
€ 254,86
Levertijd ongeveer 10 werkdagen

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        Game Character Modeling and Animation with 3ds Max