Rigging for Games

A Primer for Technical Artists Using Maya and Python

Specificaties
Paperback, 392 blz. | Engels
CRC Press | 1e druk, 2015
ISBN13: 9780415743051
Rubricering
CRC Press 1e druk, 2015 9780415743051
Verwachte levertijd ongeveer 11 werkdagen

Samenvatting

Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project.

You’ll explore new ways to write scripts and create modular rigs using Maya and Python, and automate and speed up the rigging process in your creative pipeline. Finally, you’ll learn the most efficient ways of exporting your rigs into the popular game engine Unity. This is the practical, start-to-finish rigging primer you’ve been waiting for!

Enhance your skillset by learning how to efficiently rig characters using techniques applicable to both games and cinematics

Keep up with all the action with behind-the-scenes images and code scripts

Refine your rigging skills with tutorials and project files available on the companion website

Specificaties

ISBN13:9780415743051
Taal:Engels
Bindwijze:Paperback
Aantal pagina's:392
Uitgever:CRC Press
Druk:1

Rubrieken

    Personen

      Trefwoorden

        Rigging for Games