<p style="MARGIN: 0px">CONTENTS</p> <p style="MARGIN: 0px"> </p> <p style="MARGIN: 0px">I. Introduction to usability.</p> <p style="MARGIN: 0px">1. What is a user interface?</p> <p style="MARGIN: 0px">2. What do we mean by HCI, usability, and user interfaces?</p> <p style="MARGIN: 0px">3. Defining usability and models of usability.</p> <p style="MARGIN: 0px">II. The process of usability engineering.</p> <p style="MARGIN: 0px">4. The process of usability engineering.</p> <p style="MARGIN: 0px">III. Defining and documenting the user’s needs.</p> <p style="MARGIN: 0px">5. Understanding and documenting the UI that the user has in mind.</p> <p style="MARGIN: 0px">6. Large-scale example of analysis and specification of user context, tasks, and characteristics.</p> <p style="MARGIN: 0px">IV. Designing a user interface to match the user needs. </p> <p style="MARGIN: 0px">7. Designing the interaction and designing a solution.</p> <p style="MARGIN: 0px">8. Interaction styles and how they relate to project situations.</p> <p style="MARGIN: 0px">9. More guidelines, some standards and generally some more ideas to improve your design of interaction.</p> <p style="MARGIN: 0px">V. Revisiting the process.</p> <p style="MARGIN: 0px">10. Revisiting the process: Prototyping your interaction.</p> <p style="MARGIN: 0px">11. Usability assessment.</p> <p style="MARGIN: 0px">VI. A little more about design.</p> <p style="MARGIN: 0px">12. Interaction design and evaluation example.</p> <p style="MARGIN: 0px">13. Specifying and analyzing your (quality) software design.</p> <p style="MARGIN: 0px">VII. Context, constraints and responsibilities for user interface design.</p> <p style="MARGIN: 0px">14. The ‘H’ in HCI.</p> <p style="MARGIN: 0px">15. Usability for everyone.</p> <p style="MARGIN: 0px">16. References.</p>