<p>Foreword<br>Gary L. Kreps<br>Preface<br>Jihyun Kim and Hayeon Song</p> <p>Part I: Theory and its Application for Health Promotion<br>1. The Use of Interactive Technologies in Health Promotion and Education: Theorizing Potential Interaction Between Health Message Content and Message Modality<br>Kai Kuang<br>2. Digital Embodiment and Improving Health Outcomes: Healthy Avatars Make for Healthy People<br>Jorge Peña, Benjamin J. Li and Rabindra Ratan<br>3. Avatar Embodiment Experiences to Enhance Mental Health<br>Laura Aymerich-Franch<br>4. Age-Sensitive Wellbeing Support: Design of Interactive Technologies that Modulate Internal-External Attentional Focus for Improved Cognitive Balance and Behavioral Effectiveness<br>John Waterworth, Mark Chignell and Henry Moller</p> <p>Part II: VR + AR: Technology for Health in Virtual World<br>5. Virtual Reality as a Promising Tool to Promote Climate Change Awareness<br>Géraldine Fauville, Anna Carolina Muller Queiroz, and Jeremy Bailenson <br>6. Augmented Reality in Health and Medicine: A Review of Augmented Reality Application for Health Professionals, Procedures, and Behavioral Interventions<br>Tony Liao, Pamara F. Chang and SongYi Lee<br>7. Clinical Applications of Virtual Reality in Patient-Centered Care <br>Swati Pandita and Andrea Stevenson Won</p> <p>Part III: MHealth: Mobile Technology for Health<br>8. Theoretical Advances in Mobile Health Communication Research: An Empowerment Approach to Self-Management<br>Nicola Brew-Sam and Arul Chib<br>9. Health Goes Mobile: State-of-the-Art and Future Research Agenda<br>Isabell Koinig and Sandra Diehl<br>10. At the Nexus of Participatory Design and Action Research: Use of a Public Online Forum in Designing Text Messages for Dads<br>Emily M. Cramer and Alexis K. Marsh<br>11. The Effectiveness and Moderators of Mobile Applications for Health Behavior Change<br>Stephanie Kay Van Stee and Qinghua Yang<br>12. The Impact of mHealth Interventions: Improving Health Outcomes Through Narratives, Mixed Methods and Data Mining Strategies<br>Rebecca K. Britt, Jessica Maddox, Shaheen Kanthawala and Jameson Hayes</p> <p>Part IV: Social Media: Networked Technology for Health<br>13. Beyond Liking: Inspiring User-Generated Content for Health Promotion<br>Heather J. Hether and Christopher Calabrese<br>14. Revisiting the Social Enhancement and Social Compensation Hypotheses in the Social Media Era: Evidence from a Two-wave Panel Study<br>Chul-joo Lee, Jeong-woo Jang, Macarena Pena-y-Lillo and Ningxin Wang</p> <p>Part V: How Technology Changes our Mind and Behavior<br>15. Innovative Health Interventions at the Intersection of Neuroimaging and Multimedia Design<br>Jacob T. Fisher and Rene Weber<br>16. Using Persuasive Messages to Increase Engagement with Mental Health Video Game Apps<br>Subuhi Khan and Jorge Peña<br>17. The Role of Interactivity in New Media-based Health Communication: Testing the Interaction Among Interactivity, Threat, and Efficacy<br>Kai Kuang</p>