Making Smart Cities More Playable

Exploring Playable Cities

Specificaties
Paperback, blz. | Engels
Springer Nature Singapore | e druk, 2020
ISBN13: 9789811397677
Rubricering
Springer Nature Singapore e druk, 2020 9789811397677
Onderdeel van serie Gaming Media and Social Effects
Verwachte levertijd ongeveer 9 werkdagen

Samenvatting

This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human–computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers.

This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects.

Specificaties

ISBN13:9789811397677
Taal:Engels
Bindwijze:paperback
Uitgever:Springer Nature Singapore

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        Making Smart Cities More Playable