Playable Cities

The City as a Digital Playground

Specificaties
Gebonden, blz. | Engels
Springer Nature Singapore | e druk, 2016
ISBN13: 9789811019616
Rubricering
Springer Nature Singapore e druk, 2016 9789811019616
Onderdeel van serie Gaming Media and Social Effects
Verwachte levertijd ongeveer 9 werkdagen

Samenvatting

This book addresses the topic of playable cities, which use the ‘smartness’ of digital cities to offer their citizens playful events and activities. The contributions presented here examine various aspects of playable cities, including developments in pervasive and urban games, the use of urban data to design games and playful applications, architecture design and playability, and mischief and humor in playable cities.
The smartness of digital cities can be found in the sensors and actuators that are embedded in their environment. This smartness allows them to monitor, anticipate and support our activities and increases the efficiency of the cities and our activities. These urban smart technologies can offer citizens playful interactions with streets, buildings, street furniture, traffic, public art and entertainment, large public displays and public events.

Specificaties

ISBN13:9789811019616
Taal:Engels
Bindwijze:gebonden
Uitgever:Springer Nature Singapore

Inhoudsopgave

<p>Introduction to Playable Cities.- Creative Tourism, Social Tourism and Playful Smart Cities.- Playful Urban Interventions.- Game Engine in Urban Planning and Citizen Participation.- Thirdplaceness.- Mischief Humor in Playable Cities.- Digital Cartography for Playable Cities.- Development of Pervasive Games.- Urban Game: Operation Noose.- Engaging with the City through Urban Data Games.- Experimentation and Playfulness.</p>

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        Playable Cities