I Overview and Perspective.- 1 A Taxonomy of Real and Virtual World Display Integration.- 1.1 Definition of Mixed Reality.- 1.2 Centricity and Control Issues Associated With Mixed Reality.- 1.3 Global Taxonomy of Mixed Reality Display Integration.- References.- 2 Displays for Augmented Reality: Historical Remarks and Future Prospects.- 2.1 Introduction.- 2.2 Summary of Augmented Reality Display Technologies and Examples of Their Use.- 2.3 Conclusion.- References.- 3 Virtualized Reality: Digitizing a 3D Time-Varying Event As Is and in Real Time.- 3.1 Introduction.- 3.2 Modeling Real Events into Virtual Reality.- 3.3 Related Work.- 3.4 Virtualized Reality Studio: From Analog “3D Dome” to Digital “3D Room”.- 3.5 Creation of Three-Dimensional Model.- 3.6 Combining Multiple Events.- 3.7 Examples.- 3.8 Conclusions.- References.- 4 Steps Toward Seamless Mixed Reality.- 4.1 Introduction.- 4.2 Outline of the MR Project.- 4.3 Approaches to Seamless Augmented Reality.- 4.4 Approaches to Seamless Augmented Virtuality.- 4.5 3D Display Technologies.- 4.6 Concluding Remarks and Future Studies.- References.- II Registration and Rendering.- 5 Vision-Based Geometric Registration of Virtual and Real Worlds.- 5.1 Introduction.- 5.2 Depth of Real World by Occlusion Detectable Stereo.- 5.3 Synthesis of Novel Views of a Virtual Object from Several Images.- 5.4 A Linear Method for Euclidean Motion/Structure in Real Time.- 5.5 Conclusion.- References.- 6 Augmented Reality Tracking in Natural Environments.- 6.1 Introduction.- 6.2 Indoor Tracking.- 6.3 Outdoor Tracking.- 6.4 Summary and Conclusions.- References.- 7 Stereo Vision Based Video See-through Mixed Reality.- 7.1 Introduction.- 7.2 Algorithms.- 7.3 Experiments and Discussion.- 7.4 Conclusion.- References.- 8 Photometric Modeling for Mixed Reality.- 8.1 Introduction.- 8.2 Creating Models from Observation.- 8.3 Integrating Virtual Objects with a Real Scene.- 8.4 Conclusions.- References.- 9 The Ray-Based Approach to Augmented Spatial Communication and Mixed Reality.- 9.1 Introduction.- 9.2 Integrated 3-D Visual Communication System.- 9.3 Ray-Based Representation of Visual Cues.- 9.4 Applications of Ray-Based Approach.- 9.5 Conclusions.- References.- 10 Building a Virtual World from the Real World.- 10.1 Introduction.- 10.2 Data Capturing System.- 10.3 Image Reproduction Systems.- 10.4 Image-Based Walk-Through System.- 10.5 Conclusion.- References.- III Multi-Sensory Augmentation.- 11 Auditory Distance Perception in Real, Virtual, and Mixed Environments.- 11.1 Introduction.- 11.2 Information for Directional Localization.- 11.3 Information for Distance Localization.- 11.4 Measurement of Perceived Distance Using Perceptually Directed Action.- 11.5 Externalization of Earphone-based Virtual Sound.- 11.6 Virtual Sound in Mixed Environments.- 11.7 An Application of Mixed Auditory Environments: The Personal Guidance System.- References.- 12 Feel-through: Augmented Reality with Force Feedback.- 12.1 Introduction.- 12.2 Basic Idea of Feel-through.- 12.3 Force Display for Feel-through.- 12.4 System Design.- 12.5 Evaluation of Prototypes.- 12.6 Wearable Force Display and Mobile Augmented Reality.- 12.7 Conclusions.- References.- 13 Tangible Bits: Coupling Physicality and Virtuality Through Tangible User Interfaces.- 13.1 Bits and Atoms: GUI, VR, AR, MR, UbiComp.- 13.2 Tangible Bits: Key Concepts.- 13.3 Tangible Interface Designs.- 13.4 Illuminating Light.- 13.5 InTouch.- 13.6 Ambient Media: Water Lamp and Pinwheels.- 13.7 Conclusions.- References.- IV Communication and Collaboration.- 14 Augmented Telexistence.- 14.1 Telexistence.- 14.2 Augmented Reality in Telexistence.- 14.3 R-Cubed & HRP.- 14.4 Augmented Reality in HRP.- 14.5 Conclusion.- References.- 15 Collaborative Mixed Reality.- 15.1 Introduction.- 15.2 Motivation: Why Collaborative Mixed Reality.- 15.3 Collaborative Interfaces for Three Dimensional CSCW.- 15.4 Our Work.- 15.5 Computer Vision Methods for Collaborative Mixed Reality.- 15.6 Conclusions.- References.- 16 Virtual Reality Technologies for Multimedia Communications.- 16.1 Introduction.- 16.2 Virtual Metamorphosis System.- 16.3 Novel View Generation.- 16.4 Fatigueless Head Mount 3D Display.- 16.5 User Interface in Virtual Environments.- 16.6 Conclusion.- References.- V Systems: Design Considerations and Future Trends.- 17 Operator Localization of Virtual Objects.- 17.1 Introduction.- 17.2 Experiment 1.- 17.3 Experiment 2.- 17.4 Experiment 3.- 17.5 Experiment 4.- 17.6 Design Considerations.- References.- 18 Augmented Reality: A Balancing Act Between High Quality and Real-Time Constraints.- 18.1 Introduction.- 18.2 Applications/Demonstrations.- 18.3 System Architecture.- 18.4 Live Optical Tracking of User Motions.- 18.5 Off-line Calibration of Video Sequences.- 18.6 Presentation of Virtual Information.- 18.7 Discussion.- References.- 19 MR Aided Engineering: Inspection Support Systems Integrating Virtual Instruments and Process Control.- 19.1 Introduction.- 19.2 MR Technology Applicable for Manufacturing.- 19.3 Paper Manual to MR-Integrated Instruction.- 19.4 MR-Integrated Instruments.- 19.5 A Desktop Environment for PCB by MR.- 19.6 A Backpacking Environment for Power Parts by MR with HMD.- 19.7 Conclusions.- References.- 20 Wearing It Out: First Steps Toward Mobile Augmented Reality Systems.- 20.1 Introduction.- 20.2 Related Work.- 20.3 ARC: Augmented Reality for Construction.- 20.4 A Touring Machine.- 20.5 System Design.- 20.6 Conclusions and Future Work.- References.- 21 The Challenge of Making Augmented Reality Work Outdoors.- 21.1 Background in Augmented Reality.- 21.2 Motivation for Outdoor Augmented Reality.- 21.3 Analysis of Problem Areas.- 21.4 Approaches and Conclusions.- References.- 22 An Outdoor Augmented Reality System for GIS Applications.- 22.1 Introduction.- 22.2 The Related Works.- 22.3 Outdoor AR System for GIS Application.- 22.4 Experiment.- 22.5 Conclusions and Future Works.- References.