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Real-Time Graphics Rendering Engine

Specificaties
Gebonden, 300 blz. | Engels
Springer Berlin Heidelberg | 2011e druk, 2011
ISBN13: 9783642183416
Rubricering
Springer Berlin Heidelberg 2011e druk, 2011 9783642183416
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Samenvatting

"Real-Time Graphics Rendering Engine" reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant technologies based on the authors’ experience developing this high-performance, real-time system. The relevant knowledge about real-time graphics rendering such as the rendering pipeline, the visual appearance and shading and lighting models are also introduced. This book is intended to offer well-founded guidance for researchers and developers who are interested in building their own rendering engines.

Hujun Bao is a professor at the State Key Lab of Computer Aided Design and Computer Graphics, Zhejiang University, China. Dr. Wei Hua is an associate professor at the same institute.

Specificaties

ISBN13:9783642183416
Taal:Engels
Bindwijze:gebonden
Aantal pagina's:300
Uitgever:Springer Berlin Heidelberg
Druk:2011

Inhoudsopgave

<p>Introduction.- Basic of Real-Time Rendering.- Architecture of Real-Time Rendering Engine.- Visibility Culling.- Simplification and Level of Details.- Shading and Texture Mapping.- Shadow Generation.- Optimal Representation and Rendering Techniques for Large-scale Objects.- Case Study.</p>

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        Real-Time Graphics Rendering Engine