Experimental Duopoly Markets with Demand Inertia

Game-Playing Experiments and the Strategy Method

Specificaties
Paperback, 150 blz. | Engels
Springer Berlin Heidelberg | 0e druk, 1992
ISBN13: 9783540560906
Rubricering
Springer Berlin Heidelberg 0e druk, 1992 9783540560906
€ 60,99
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Samenvatting

This report portrays the results of experimental research on dynamic duopoly markets with demand inertia. Two methods of experimentation are studied: game-playing experiments where subjects interact spontaneously via computer terminals, and computer tournaments between strategies designed by subjects. The principal aim of this study is the understanding of boundedly rational decision making in the dynamic duopoly situation. 1. 1 Motivation The experiments examine a multistage duopoly game where prices in each period are the only decision variables. Sales depend on current prices and also on past sales (demand inertia). Applying the game-theoretic concept of subgame perfect equilibrium, the game is solved by backward induction. The result is a uniquely determined system of decision rules. However, we can hardly expect that human beings behave according to the equilibrium strategy of this game. It is unlikely that subjects are able to compute the equilibrium. And even if a subject is able to compute it, he might not make use of this knowledge. Only if he expects the others to behave according to the equilibrium, it is optimal for him to play the equilibrium strategy. We have evidence from several earlier experimental studies on oligopoly markets that, even in less complex oligopoly situations where the equilibrium solutions are very easy to compute, human behavior often is different from what is prescribed by normative theory. ! Normative theory is based on the concept of ideal rationality. However, human capabilities impose cognitive limits on rationality.

Specificaties

ISBN13:9783540560906
Taal:Engels
Bindwijze:paperback
Aantal pagina's:150
Uitgever:Springer Berlin Heidelberg
Druk:0
Hoofdrubriek:Economie

Inhoudsopgave

1. Introduction.- 1.1 Motivation.- 1.2 The experimental methods.- 1.3 Structure of the book.- 2. The Model.- 2.1 The game.- 2.2 The subgame perfect equilibrium solution.- 2.3 Pareto optimality.- 2.4 A prominent cooperative solution.- 3. The Experimental Design.- 3.1 Organization of the game-playing experiments.- 3.2 Organization of the strategy tournaments.- 4. Results of the Game-Playing Experiments.- 4.1 General results.- 4.1.1 Prices and demand potentials.- 4.1.2 Profits.- 4.1.3 Price instability.- 4.2 Analysis of the individual markets of the second plays.- 5. Results of the Strategy Tournaments.- 5.1 General results.- 5.1.1 Average profits in the tournaments.- 5.1.2 Ranking lists of the strategies’ average profits.- 5.1.3 Profits in individual markets.- 5.1.4 Aggressiveness of the strategies.- 5.2 Structure of the strategies.- 5.2.1 Phase structure.- 5.2.2 Classification of the strategies.- 5.2.3 Some general remarks on the strategies.- 5.2.4 Strategy modifications after the first tournament.- 5.3 Success of the strategies.- 5.4 An evolutionary tournament.- 6. Comparison of Game-Playing Experiments and Strategy Tournaments.- 7. Comparison With Related Studies.- 7.1 Selten (1967a,b).- 7.2 Axelrod (1984).- 7.3 Selten, Mitzkewitz and Uhlich (1988).- 7.4 Comparison of results.- 8. Summary.- References.- APPENDIX A: List of IDEAS participants.- APPENDIX B: Examples of actually observed markets in the game-playing experiments.- APPENDIX C: Flow charts of the strategies surviving in the evolutionary tournament.
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        Experimental Duopoly Markets with Demand Inertia