Focal Points in Framed Games

Breaking the Symmetry

Specificaties
Paperback, 131 blz. | Engels
Springer Berlin Heidelberg | 2001e druk, 2001
ISBN13: 9783540414063
Rubricering
Springer Berlin Heidelberg 2001e druk, 2001 9783540414063
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Go to, let us go down, and there confound their language, that they may not understand one another's speech. So the LORD scattered them abroad from thence upon the face of all the earth: and they left off to built the city. (Genesis 11.7-8) 1.1 Static Focal Points 1.1.1 Coordination In real life, people quite often face situations in which they prefer to act in the same way, but they are not particular about the concrete way of acting. Some examples are given below: Credit cards: Buyers want to possess the credit cards potential sellers do accept. Also, sellers wish to have contracted the credit card company the credit cards of which potential customers usually carry along. For both, basically, it is all the same which credit card this is. What matters is that both choices coincide. Communication, information transmission: The transmission of in­ formation requires that the signals used have the same meaning to both the sender and the receiver. But it is inessential which signal has a certain mean­ ing. In verbal communication, this basically means that the people involved use the same (natural) language, though even then some ambiguities remain. Things are a bit more difficult for non-verbal communication, for example data transmission between computers-both sides have to use the same or compatible protocols. Again, what matters is the protocols to be the same for both sides.

Specificaties

ISBN13:9783540414063
Taal:Engels
Bindwijze:paperback
Aantal pagina's:131
Uitgever:Springer Berlin Heidelberg
Druk:2001
Hoofdrubriek:Economie

Inhoudsopgave

Introduction.- Static Focal Points; Dynamic Focal Points; Outline; Static Focal Points in Framed Strategic Games.- Introduction; Examples; Harsanyi and Selten's Symmetry Invariance Requirement; Rationalizing Static Focal Points; Framed Strategic Games (FSGs); Focal Points in FSG Representations of VUMGs; Weak Isomorphisms of Extensive Games.- Introduction; Finite Extensive Games with Perfect Recall; Invarance with Respect to Weak Isomorphisms; Strong Isomorphisms of Extensive Games; Traditional Extensive Representations of Strategic Games; Conclusion; Dynamic Focal Points in Framed Extensive Games.- Introduction; Examples; Modelling Dynamic Focal Points; Framed Extensive Games (FEGs); Modelling Dynamic Focal Points by FEGs; Conclusion.-Static Focal Points in Framed Strategic Games; Weak Isomorphisms of Extensive Games; Dynamic Focal Points in Framed Extensive Games; Perspective; List of Symbols and Abbreviations; List of Figures; Bibliography

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        Focal Points in Framed Games