A Guide to Designing Curricular Games

How to "Game" the System

Specificaties
Paperback, blz. | Engels
Springer International Publishing | e druk, 2018
ISBN13: 9783319825694
Rubricering
Springer International Publishing e druk, 2018 9783319825694
Onderdeel van serie Advances in Game-Based Learning
€ 168,99
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This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery learning and feedback to improve student engagement and learning. It also examines the social nature of gaming such as techniques for driver/navigator partners, small groups, and whole class structures to help make thinking visible; it expands the traditional design process teachers engage in by encouraging use of video game design techniques such as playtesting. The author emphasizes designing curricular games for problem-solving and warns against designing games that are simply “Alex Trebek (host of Jeopardy) wearing a mask”. By drawing on multiple fields such as systems thinking, design theory, assessment, and curriculum design, this book relies on theory to generate techniques for practice.

Specificaties

ISBN13:9783319825694
Taal:Engels
Bindwijze:paperback
Uitgever:Springer International Publishing

Inhoudsopgave

Upping your Game: Transforming Teaching.- The Name Game: Developing a Theme.- The Game Behind the Game: Uncovering Systems.- Game Face: Telling the Story.- The Game Plan: Designing the Game.- Fair Game: Developing Quests.- Game Play: Rendering the Game.- Game on!: Teaching the Game.- Endgame: Scaling Up.
€ 168,99
Levertijd ongeveer 8 werkdagen

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        A Guide to Designing Curricular Games