Game Theory with Engineering Applications

Specificaties
Paperback, 292 blz. | Engels
Society for Industrial and Applied Mathematics | e druk, 2016
ISBN13: 9781611974270
Rubricering
Society for Industrial and Applied Mathematics e druk, 2016 9781611974270
Onderdeel van serie Advances in Design a
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Samenvatting

A key direction for research in systems and control involves engineering systems. These are highly distributed collective systems (with decisions, information and objectives distributed throughout) that involve humans. As a result, decisions have the potential to be influenced by socioeconomic factors outside the realm of limited computation capacities. Engineering systems emphasize the potential of control and games beyond traditional applications and game theory can be used to design incentives to obtain socially desirable behaviours on the part of the players, including changing consumption patterns or better traffic distribution. This unique book addresses both the foundations of game theory, with emphasis on the physical intuition behind the concepts, and new trends in the study of cooperation and competition in large complex distributed systems. It is ideal for students and researchers in several aspects of engineering, as well as for social scientists or biologists working on adaption mechanisms and evolutionary dynamics.

Specificaties

ISBN13:9781611974270
Taal:Engels
Bindwijze:Paperback
Aantal pagina's:292
Uitgever:Society for Industrial and Applied Mathematics

Inhoudsopgave

List of figures; List of tables; List of algorithms; Preface; List of notation; Part I. Theory: 1. Introduction to games; 2. Two-person zero-sum games; 3. Computation of saddle-points and Nash equilibrium solutions; 4. Refinement on Nash equilibrium solutions, Stackelberg equilibrium, and Pareto optimality; 5. Coalitional games; 6. Core, shaply value, nucleolus; 7. Evolutionary game theory; 8. Replicator dynamics and learning in games; 9. Differential games; 10. Stochastic games; 11. Games with vector payoffs: approachability and attainability; 12. Mean-field games; Part II. Applications: 13. Consensus in multi-agent systems; 14. Demand side management; 15. Synchronization of power generators; 16. Opinion dynamics; 17. Bargaining; 18. Pedestrian flow; 19. Supply chain; 20. Population of producers; 21. Cyber-physical systems; Appendix A. Mathematical review; Appendix B. Optimization; Appendix C. Lyapunov stability; Appendix D. Some notions of probability theory; Appendix E. Stochastic stability; Appendix F. Indistinguishability and mean-field convergence; Bibliography; Index.
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        Game Theory with Engineering Applications