

Rob Miles has spent more than thirty years teaching programming at the University of Hull in the United Kingdom.
Meer over Rob MilesBegin to Code with C#
Samenvatting
Become a C# programmer—and have fun doing it!
Start writing software that solves real problems, even if you have absolutely no programming experience! This friendly, easy, full-color book puts you in total control of your own learning, empowering you to build unique and useful programs. Microsoft has completely reinvented the beginning programmer’s tutorial, reflecting deep research into how today’s beginners learn, and why other books fall short. Begin to Code with C# is packed with innovations, from its “Snaps” prebuilt operations to its “Make Something Happen” projects. Whether you’re a total beginner or you’ve tried before, this guide will put the power, excitement, and fun of programming where it belongs: in your hands!
Easy, friendly, and you’re in control! Learn how to…
- Get the free tools you need to create modern programs
- Work with 150 sample programs that illustrate important concepts
- Use the sample programs as starting points for your own programs
- Explore exactly what happens when a program runs
- Approach program development with a professional perspective
- Use powerful productivity shortcuts built into Microsoft Visual Studio
- Master classes, interfaces, methods, and other essential concepts
- Organize programs so they’re easy to construct and improve
- Capture and respond to user input
- Store and manipulate many types of real-world data
- Create interactive games that are fun to play
- Build modern interfaces your users will love
- Test and debug your code—and avoid problems in the first place
Specificaties
Inhoudsopgave
Part 1: Programming fundamentals
1. Starting out
-Building a place to work
-Getting the tools and demos
-Using the tools
-What you have learned
2. What is programming?
-What makes a programmer?
-Programming and party planning
-Computers as data processors
-Data and information
-What you have learned
3. Writing programs
-C# program structure
-Identify resources
-Start a class definition
-Declare the StartProgram method
-Set the title and display a message
-Extra Snaps
-Creating new program files
-Extra Snaps
-Creating your own colors
-What you have learned
4. Working with data in a program
-Starting with variables
-Using a variable in a program
-Working with numbers
-Working with different types of data
-Whole numbers and real numbers in programs
-Extra Snaps
-What you have learned
5. Making decisions in a program
-Understanding the Boolean type
-Using if constructions and operators
-Creating blocks of statements
-Creating complex conditions using logical operators
-Adding comments to make a program clearer
-Funfair rides and programs
-Working with program assets
-What you have learned
6. Repeating actions with loops
-Using a loop to make a pizza picker
-Performing input validation with a while loop
-Using Visual Studio to follow the execution of your programs
-Counting in a loop to make a times-table tutor
-Using a for loop construction
-Breaking out of loops
-Going back to the top of a loop by using continue
-Extra Snaps
-What you have learned
7. Using arrays
-Have an ice cream
-Making an array
-Multiple dimensions in arrays
-Using arrays as lookup tables
-What you have learned
Part 2: Advanced programming
8. Using methods to simplify programs
-What makes a method?
-Making a tiny contacts app
-Adding IntelliSense comments to your methods
-What you have learned
9. Creating structured data types
-Storing music notes by using a structure
-Objects and responsibilities: Making a SongNote play itself
-Making a drawing program with Snaps
-Creating enumerated types
-Making decisions with the switch construction
-Extra Snaps
-What you have learned
10. Classes and references
-Making a time tracker
-Structures and classes
-From arrays to lists
-Storing data using JSON
-Fetching data using XML
-What you have learned
11. Making solutions with objects
-Creating objects with integrity
-Managing the object construction process
-Saving drawings in files
-What you have learned
Part 3: Making games
12. What makes a game?
-Creating a video game
-What you have learned
13. Creating gameplay
-Creating a player-controlled paddle
-Adding sound to games
-Displaying text in a game
-What you have learned
14. Games and object hierarchies
-Games and objects: Space Rockets in Space
-Designing a class hierarchy
-What you have learned
15. Games and software components
-Games and objects
-What you have learned
Index