Learn SpriteBuilder for iOS Game Development

Specificaties
Paperback, 456 blz. | Engels
Apress | 2014e druk, 2014
ISBN13: 9781484202630
Rubricering
Apress 2014e druk, 2014 9781484202630
Verwachte levertijd ongeveer 9 werkdagen

Samenvatting

SpriteBuilder is the fun and versatile game development environment that is a natural successor to Cocos2D, Cocos3D, and Chipmunk2D. In Learn SpriteBuilder for iOS Game Development, experienced game developer and author Steffen Itterheim shows you how to get the most out of SpriteBuilder to create a full-featured 2D action game that you can use as a basis for your own games.

You'll learn SpriteBuilder best practices, how to incorporate SpriteBuilder into your game development workflow, and how to use the various features of SpriteBuilder, including game physics, scrolling, menus, and playing audio assets. You'll learn everything from the basics to advanced topics like visual effects, soft-body physics, rendering textured polygons and porting to Android. You'll be using both SpriteBuilder and the latest version of Cocos2D, version 3. If you have a bit of iOS development experience and you want to learn to create imaginative 2D games, Learn SpriteBuilder for iOS Game Development is exactly the book you need.

Specificaties

ISBN13:9781484202630
Taal:Engels
Bindwijze:paperback
Aantal pagina's:456
Uitgever:Apress
Druk:2014

Inhoudsopgave

<p><strong>Part I: Introducing SpriteBuilder and Cocos2D-iphone version 3</strong></p><p>Ch. 1: Introduction</p><p>Ch. 2: Laying the Groundwork</p><p>Ch. 3: Controlling and Scrolling</p><p>Ch. 4: Physics and Collisions</p><p>Ch. 5: Timelines and Triggers</p><p>Ch. 6: Menus and Popovers</p><p><strong>Part II: Getting Down to Business with SpriteBuilder</strong></p><p>Ch. 7: MainScene and GameState</p><p>Ch. 8: Selecting and Unlocking Levels</p><p>Ch. 9: Physics Joints</p><p>Ch. 10: Soft-Body Plastics</p><p><strong>Part III: Now You're a SpriteBuilder Pro!</strong></p><p>Ch. 11: Audio and Labels</p><p>Ch. 12: Visual Effects and Animations</p><p>Ch. 13: Porting to Android</p><p>Ch. 14: Debugging and Best Practices</p>

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        Learn SpriteBuilder for iOS Game Development