GPU Pro 5

Advanced Rendering Techniques

Specificaties
Gebonden, 524 blz. | Engels
CRC Press | 1e druk, 2014
ISBN13: 9781482208634
Rubricering
CRC Press 1e druk, 2014 9781482208634
Verwachte levertijd ongeveer 11 werkdagen

Samenvatting

In GPU Pro5: Advanced Rendering Techniques, section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Marius Bjorge have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming.

Divided into six sections, the book covers rendering, lighting, effects in image space, mobile devices, 3D engine design, and compute. It explores rasterization of liquids, ray tracing of art assets that would otherwise be used in a rasterized engine, physically based area lights, volumetric light effects, screen-space grass, the usage of quaternions, and a quadtree implementation on the GPU. It also addresses the latest developments in deferred lighting on mobile devices, OpenCL optimizations for mobile devices, morph targets, and tiled deferred blending methods.

In color throughout, GPU Pro5 is the only book that incorporates contributions from more than 50 experts who cover the latest developments in graphics programming for games and movies. It presents ready-to-use ideas and procedures that can help solve many of your daily graphics programming challenges. Example programs with source code are provided on the book’s CRC Press web page.

Specificaties

ISBN13:9781482208634
Taal:Engels
Bindwijze:Gebonden
Aantal pagina's:524
Uitgever:CRC Press
Druk:1

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        GPU Pro 5