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Video Game Policy

Production, Distribution, and Consumption

Specificaties
Gebonden, 298 blz. | Engels
Taylor & Francis | 1e druk, 2015
ISBN13: 9781138812420
Rubricering
Taylor & Francis 1e druk, 2015 9781138812420
€ 209,89
Levertijd ongeveer 10 werkdagen

Samenvatting

This book analyzes the effect of policy on the digital game complex: government, industry, corporations, distributors, players, and the like. Contributors argue that digital games are not created nor consumed outside of the complex power relationships that dictate the full production and distribution cycles, and that we need to consider those relationships in order to effectively "read" and analyze digital games. Through examining a selection of policies, e.g. the Australian government’s refusal (until recently) to allow an R18 rating for digital games, Blizzard’s policy in regards to intellectual property, Electronic Arts’ corporate policy for downloadable content (DLC), they show how policy, that is to say the rules governing the production, distribution and consumption of digital games, has a tangible effect upon our understanding of the digital game medium.

Specificaties

ISBN13:9781138812420
Taal:Engels
Bindwijze:Gebonden
Aantal pagina's:298
Druk:1
€ 209,89
Levertijd ongeveer 10 werkdagen

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        Video Game Policy