Video Games and Gaming Culture

Specificaties
Paperback, 1652 blz. | EN
Taylor & Francis | 1e druk, 2016
ISBN13: 9781138811256
Rubricering
Taylor & Francis 1e druk, 2016 9781138811256
€ 1.723,99
Levertijd ongeveer 10 werkdagen

Samenvatting

Video and interactive computer games now constitute an enormous industry that rivals television and film. Moreover, gaming is of growing importance in spheres beyond mere entertainment; games and gaming technology are increasingly applied to other ends, including for educational, political, and military purposes. Perhaps unsurprisingly, therefore, the cultural, social, and economic significance of games and gaming is now profound, and ripe for scholarly scrutiny and study.

As research continues to flourish as never before, this major new reference resource from Routledge’s Critical Concepts in Media and Cultural Studies series offers a multi-dimensional overview of games and gaming culture and brings together in four volumes the very best foundational and cutting-edge scholarship.

Edited by the field’s leading scholar, Mark J. P. Wolf, the collection encompasses the socio-cultural, political, and economic dimensions of gaming from a wide variety of perspectives. The materials gathered explore issues of game design and development, provide close analysis of games as cultural artefacts, and address issues of policy, such as those related to race, class, gender, and sexuality.

Video Games and Gaming Culture is supplemented by a comprehensive index and includes a full introduction, newly written by the editor.

Specificaties

ISBN13:9781138811256
Taal:EN
Bindwijze:paperback
Aantal pagina's:1652
Druk:1
€ 1.723,99
Levertijd ongeveer 10 werkdagen

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        Video Games and Gaming Culture