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Video Games and Social Competence

Specificaties
Gebonden, 246 blz. | Engels
Taylor & Francis | 1e druk, 2014
ISBN13: 9781138804265
Rubricering
Taylor & Francis 1e druk, 2014 9781138804265
Verwachte levertijd ongeveer 11 werkdagen

Samenvatting

Despite their popularity, online video games have been met with suspicion by the popular media and academic community. In particular, there is a growing concern that online video game play may be associated with deficits in social functioning. Due to a lack of empirical consistency, the debate surrounding the potential impact of online video game play on a user’s sociability remains an active one. This book contributes to this debate by exploring the potential impact of online video game involvement on social competence outcomes, theoretically and empirically. Through empirical research, Kowert examines the relationships between online video game involvement, social goals, and social skills and discusses the underlying mechanisms of these effects.

Specificaties

ISBN13:9781138804265
Taal:Engels
Bindwijze:Gebonden
Aantal pagina's:246
Druk:1

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        Video Games and Social Competence