Literature, Videogames and Learning

Specificaties
Paperback, 218 blz. | Engels
Taylor & Francis | 1e druk, 2023
ISBN13: 9781032024523
Rubricering
Taylor & Francis 1e druk, 2023 9781032024523
Onderdeel van serie Literature and Education
€ 52,70
Levertijd ongeveer 10 werkdagen

Samenvatting

This innovative book explores links between literature and videogames, and how designing and playing games can transform our understanding of literature. It shows how studying literature through the lens of videogames can provide new insights into narrative and creative engagement with the text.

The book sets out theories of narrative aesthetics and multimodality in literature and videogames, alongside models of literacy needed for such cultural and creative engagement. It goes on to examine game adaptations of children’s literature; and a series of videogames made by students based on Beowulf and Macbeth. In each case, the book considers ways in which the original text has been transformed by the process of game design, and what fresh light this casts on the literary narrative. It also considers what kind of learning, creative production, and cultural engagement is apparent in the game designs and emphasises the importance of treating games as a narrative medium in their own right.

With a unique approach to the aesthetics of narrative in literature and videogames, the book will be of great interest to researchers, academics, and post-graduate students in the fields of literature, pedagogy, and game studies.

Specificaties

ISBN13:9781032024523
Taal:Engels
Bindwijze:Paperback
Aantal pagina's:218
Druk:1
€ 52,70
Levertijd ongeveer 10 werkdagen

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        Literature, Videogames and Learning