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A Practical Introduction to Virtual Reality

From Concepts to Executables

Specificaties
Paperback, blz. | Engels
Elsevier Science | e druk, 2024
ISBN13: 9780443140365
Rubricering
Elsevier Science e druk, 2024 9780443140365
Verwachte levertijd ongeveer 9 werkdagen

Samenvatting

A Practical Introduction to Virtual Reality: From Concepts to Executables is written for the undergraduate computer science student taking a course in virtual reality. This tutorial-based text is organized so that by the end of the semester students will have created their first VR game, including sound and various interactions. The materials are written from the position of the student and the student’s professor as opposed to the professional with prior graphics experience.

Beginning with an introductory chapter covering the ten universal basics necessary for VR coding, the book moves on to such topics as putting together a VR set-up, creating Heads Up displays, building scene trees, learning how to import 3D models and animations, lighting and audio, and more, until by the end of the book, students will have a final project game ready for beta testing and publishing!

Specificaties

ISBN13:9780443140365
Taal:Engels
Bindwijze:Paperback

Inhoudsopgave

0. Introduction<br>1. Object-Oriented Programming in Virtual Reality<br>2. Basic VR Objects and Interactions<br>3. Transformations and Scene Trees<br>4. Basic Physics<br>5. Multiple System Interaction Frameworks<br>6. VR Interactions<br>7. Menus and HUDs<br>8. Models and Animations<br>9. Terrains<br>10. Textures<br>11. Walking and Navigation<br>12. Lighting and Shaders<br>13. 3D Sound<br>14. Particle Systems<br>15. AI<br>16. Advanced Physics<br>17. Joints<br>18. Inverse Kinematics<br>19. Usability Design and Publishing

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        A Practical Introduction to Virtual Reality