Object-Oriented Game Development

Specificaties
Paperback, blz. | Engels
Pearson Education | e druk, 2004
ISBN13: 9780321176608
Rubricering
Pearson Education e druk, 2004 9780321176608
€ 77,74
Levertijd ongeveer 8 werkdagen

Samenvatting

"I love this book."

Liam Hislop, Full Sail Real World Education, Florida, USA

"Game developers can learn a lot from this book."

Eric Le, Ubisoft, Canada

"I would wholeheartedly recommend it to my students."

Paul Parry, Sheffield Hallam University, UK

 

No member of the game development team should work in isolation. Whether you're a producer, designer, artist or programmer this book will help you develop today's ever more complex entertainment software within the constraints of deadlines, budgets and changing technologies.

If you're a student taking a games degree or module, the balance of best practice meets real-world know-how will give you the understanding you need to begin your career with confidence. Practical OO design methodologies with examples from real commercial code. Design patterns that work in practice. Write reusable code that will be reused. Write games using component technology. Develop multi-platform games efficiently. Use iterative techniques in program and schedule development.

Julian Gold is a software engineer at Microsoft Research in Cambridge investigating advanced machine learning for videogames. As Senior Programmer for Sony Computer Entertainment Europe he developed the visually stunning Colony Wars: Red Sun (BAFTA Nominee). At Six By Nine he worked on the best-selling soccer management game LMA Manager 2002 and his experience also includes time with Sega and Argonaut.

Perfect the art of game development - read this book today!

Specificaties

ISBN13:9780321176608
Taal:Engels
Bindwijze:Paperback

Inhoudsopgave

<p>Acknowledgements 1.&nbsp;&nbsp; Introduction<br>2.&nbsp;&nbsp; The game development process<br>3.&nbsp;&nbsp; Software engineering for games<br>4.&nbsp;&nbsp; Object-oriented design for games<br>5.&nbsp;&nbsp; The component model for&nbsp;game development<br>6.&nbsp; &nbsp;Cross-platform development<br>7.&nbsp;&nbsp; Game objects<br>8.&nbsp;&nbsp; Design-driven control<br>9.&nbsp;&nbsp; Iterative development techniques 10. Game development roles 11.&nbsp;Case study: Cordite Appendix: coding conventions used in this book Bibliography Web resources Index</p>
€ 77,74
Levertijd ongeveer 8 werkdagen

Rubrieken

    Personen

      Trefwoorden

        Object-Oriented Game Development