<p>Acknowledgements </p> <p>Video Games and Creativity: An Introduction</p> <p>Part 1: Creativity and Video Game Play</p> <p>Chapter 1 - Video Games and Creativity</p> <p>Linda A. Jackson and Alex I. Games</p> <p>Chapter 2 - The Impact of Video Game Play on Human (and Orc) Creativity</p> <p>Nicholas D. Bowman, Rachel Kowert, and Christopher J. Ferguson</p> <p>Chapter 3 - Video Games and Malevolent Creativity: Does One Thing Lead to Another? </p> <p>David H. Cropley</p> <p>Chapter 4 - Problem Solving Through "Cheating" in Video Games</p> <p>Karla R. Hamlen and Fran C. Blumberg</p> <p>Chapter 5 - Opportunities and Challenges in Assessing and Supporting Creativity in Video Games</p> <p>Yoon J. Kim and Valerie J. Shute</p> <p>Chapter 6 - Content, Collaboration and Creativity in Virtual Worlds</p> <p>Thomas B. Ward</p> <p>Part 2: Creativity and Video Games in Education</p> <p>Chapter 7 - Teaching Creativity: Theoretical Models and Applications</p> <p>Jorge A. Blanco-Herrera, Christopher L. Groves, Ann M. Lewis, & Douglas A. Gentile</p> <p>Chapter 8 - Teachers Designing Learning Games: Impact on Creativity</p> <p>Frederique Frossard, Anna Trifonova, and Mario Barajas</p> <p>Chapter 9 - Cognitive Brain Training, Video Games, and Creativity</p> <p>Oshin Vartanian and Erin L. Beatty</p> <p>Chapter 10 - Game Narrative, Interactive Fiction, and Storytelling: Creating a "Time for Telling" in the Classroom</p> <p>Michael F. Young, Stephen T. Slota, Roger Travis, and Beomykyu Choi</p> <p>Part 3: Creativity and Video Game Development</p> <p>Chapter 11 - Creating Code Creatively - Automated Discovery of Game Mechanics Through Code Generation</p> <p>Michael Cook</p> <p>Chapter 12 - Patented Creativity: Reflecting on Videogame Patents</p> <p>Casey O’Donnell</p> <p>Chapter 13 - Tension and Opportunity: Creativity in the Video Gaming Medium</p> <p>Grant Tavinor</p> <p>Chapter 14 - Creative Interactivity: Customizing and Creating Game Content</p> <p>Katharina-Maria Behr, Richard Huskey, and Rene Weber</p>