3D Printing with Autodesk 123D, Tinkercad, and MakerBot

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Paperback, blz. | Engels
McGraw-Hill Education | e druk, 2015
ISBN13: 9780071833479
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McGraw-Hill Education e druk, 2015 9780071833479
€ 46,95
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Master the art of 3D printing with step-by-step tutorials and DIY projects

Are you ready to join the new industrial revolution? 3D Printing with Autodesk 123D, Tinkercad, and MakerBot reveals how to turn your ideas into physical products that you can use or sell! You'll learn how tooperate powerful, free software from Autodesk and bring your creations to life with the MakerBot--a leading consumer printer--or an online service bureau.

Practical examples take you through the Design, Catch, Meshmixer, Tinkercad, Make, and CNC Utility apps, and the MakerBot Desktop. Fun projects, easy-to-follow instructions, and clear screenshots progress from installing the software to printing the design. Videos and digital files accompany this hands-on guide.Make your own creations with Design and TinkercadDownload editable, premade contentGenerate construction documents with the LayOut featureCreate and edit a reality capture model with CatchEdit and mash up .stl files with MeshmixerNavigate the MakerBot DesktopPrint the model on your own machine or with a service bureau

Specificaties

ISBN13:9780071833479
Taal:Engels
Bindwijze:paperback

Inhoudsopgave

Foreword<br><br>Chapter 1 Hello, Maker!<br><br>What is Making?<br>What, Exactly, is a Modeling Program?<br>Mesh vs. Solid ModelsSo Tell Me About the Autodesk 123D Suite Already!<br>File Formats<br>What is a 3D Printer?<br>What is a CNC Machine?<br>What is a Maker Space?<br>So What's This Book About?<br>What You Need, Computer-Wise to Run the 123d Suite<br>Free and Pay Accounts<br>Download 123 Design Desktop and Print Utility<br>Sites to Check Out<br><br>Chapter 2 Getting Started with 123D Design<br><br>Open 123D Design Desktop<br>Sketch plane<br>Menu Bar<br>Sign In/Help<br>View Cube<br>Navigation Panel<br>Online Kits Window<br>Snap and Units<br>Units<br><br>Chapter 3 Model It! 123D Design Projects<br><br>How to Select and Erase<br>Studded Bangle Bracelet<br>Move, Rotate and Copy with the Box Gizmo<br>Sketching: Tools, Planes and Editing<br>Sketches vs. 2D Primitives<br>Sun Sculpture Wall Decoration<br>The Loft Tool<br>Combining Solids<br>Import a Picture File<br>Star Cookie Cutter<br>Jell-O Mold Tray<br>Peace Sign Pendant<br>Personalized Business Card<br>Pacman<br>Upload a File to Your 123D Account<br>Model vs. Project<br>Pinky<br>Insert a File into an Open File<br>Frog in a Tea Cup<br>Summary<br>Sites to Check Out<br><br>Chapter 4 Generate Construction Documents with LayOut<br><br>What is Autocad 360?<br>Getting Started with LayOut<br>The Design Screen Interface<br>Add Text and Dimensions to the Drawing<br>Layers<br>Download and Print<br>The Sheets Screen Interface<br>Summary<br>Sites to Check Out<br><br>Chapter 5 Capture It! with 123D Catch<br><br>What is 123D Catch?<br>What Can You Catch?<br>How to Photograph a Subject<br>Catch on the iPhone/iPad<br>The Catch Screen<br>Submit the Catch<br>Download the Capture<br>Troubleshooting the iPhone/iPad App<br>Open the Catch Web App<br>The Web App Interface<br>Edit and Repair with the Web App<br>Troubleshooting the Web App<br>The Catch Desktop App<br>The Marketplace<br>The Desktop App Interface<br>Make an Animation<br>Customize an Animation<br>Manually Stitch Photos into the Photoscene<br>Making and Deleting Reference Points<br>Scale the Capture<br>Add a Dimension Line<br>Troubleshooting the Desktop App<br>Export the Catch<br>Summary<br>Sites to Check Out<br><br>Chapter 6 Mix it Up! with 123D Meshmixer<br><br>The Interface<br>Import a Textured Donut Model<br>The Object Browser Box<br>Navigating the Workspace<br>Rotate the Donut with the Transform Tool<br>Analyze the Donut Model with the Inspector Tool<br>The Select Tool: Lassos and Brushes<br>Facegroups<br>Heal the Donut Model<br>Scale the Donut Model<br>Import the Chapter 5 Glass Head Capture to Make a Candy Jug<br>The Plane Cut Tool<br>The Plane Cut Tool's Slice Option<br>Select and Smooth<br>Change Face Texture with the Shader Tool<br>Make the Mesh Visible and Reduce Its Density<br>Make a Hole with the Stamp Tool<br>Make a Custom Stamp<br>Model a Bead<br>Flip the Front (Normal) and Use Allow Back Faces<br>Add and Extrude a Stamp to Pierce the Sphere<br>Make the Bead Hole with Boolean Difference<br>Add a Stencil to the Bead<br>Modify Pacman with Volume Brushes<br>Export the Model<br>Duplicate and Modify Pinky<br>The Object Browser Box Again<br>The Meshmix Parts Bin<br>Add a Parts Bin Arm to Pinky<br>Mirror the Parts Bin Arm<br>Duplicate the Original and Mirrored Arms<br>Combine the Pinky Models with their Arms<br>Summary<br>Sites to Check Out<br><br>Chapter 7 For the Kids! Tinkercad<br><br>The Interface<br>Tinker a Building Block<br>Tinker Basics: Drag, Delete, Select, Move and Save<br>Change the Block's Size with the Manipulators<br>Snap Parts Together with the Workplane<br>Make the Studs with the Cylinder Part<br>M
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        3D Printing with Autodesk 123D, Tinkercad, and MakerBot